Voidblade - a N64 postmortem
After more than 25 years of the release of the console, there is still a great Nintendo 64 homebrew community called N64brew (discord server here ). Last year they organized the second game jam targeting the system, N64Brew Jam 2021 (source codes available here ). Being hooked to the development for the system for more than 3 years now, I decided to give it a go this time. In this post I am sharing my experience with the system, my thought process for game design and my regrets. The Theme A few days before the theme announcement I was already getting hyped about the jam and started thinking about a few conceptual ideas. I could incorporate 2d vector-style graphics with some transparency effects to simulate 2d lighting. Like a lightsource casting light in every direction, which is occluded by other polygons. Maybe I could even add some 2d physics. I was dreaming of something more like a cinematic platformer with potential puzzle elements. I even started working on some polygon renderi